Marlena R. Fraune, Ph.D.

Marlena R. Fraune, Ph.D.Marlena R. Fraune, Ph.D.Marlena R. Fraune, Ph.D.
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Marlena R. Fraune, Ph.D.

Marlena R. Fraune, Ph.D.Marlena R. Fraune, Ph.D.Marlena R. Fraune, Ph.D.
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Social Technology for Older Adults

Project Overview

Situation. Many countries (e.g., USA, Japan) are facing challenges caring for the aging population. Because independent-living older adults are often more socially isolated than middle and younger adults (e.g., because they are likely to be retired, living alone, experience reduced travel), older adults often experience more loneliness and a lower quality of life.


Emerging communication and robotic technologies like smart phones, videoconferencing, and social robots have potential to decrease older adult loneliness and improve quality of life. However, we need more research to understand what technologies have the greatest potential impact. It is also important to understand what will lead to technology acceptance for diverse people.


Objectives

  • Learn what older adults like about existing technology and want in new technology to improve social connection
  • Choose one promising technological solution and explore how older adults use it and want to use it
  • Recommend improvements to the technology for older adult use and acceptance
  • Examine how older adults accept the technology over time and how different personas have different needs to grow toward technology acceptance


Methods

  • User research via Surveys, Interview, Thematic analysis, Participatory design, Diary study, Longitudinal (7-month) in-home study
  • Persona creation

Project Scope

 

Client: Toyota Research Institute (TRI)


My Role: UX Researcher (Contractor) and Project Lead


Team: 

  • TRI Collaborator: Kate Tsui
  • Professor in Japan: Takanori Komatsu
  • Research personnel: Rune Baggett
  • Graduate student advisees: Harrison Preusse, Danielle Langlois, Katrina Ling, Rachel Au, Michelle Rheman, Evelyn Wilson


Tools: Excel, Figma, Power Point, Qualtrics, SPSS, Word, Zoom


Robots: Double Telepresence Robots


*All participant names provided below are pseudonyms

User Research

Interviews and Focus groups

Older adults at the sea

First, we explored what went well and poorly with current socially-connective technology for older adults (20 in the USA, 20 in Japan)

Benfits

  • They liked that current technology (text, phones calls, video calls) helped them keep in touch with distant friends and family
  • While they preferred in-person interaction, video calls was next best, and often preferred over phone


Sally said, “What I like is that, even though you are not actually here, I can see you. I can… see your face, which means that I can sort of read your expressions.” 

Challenges

  • Frustration about technological glitches, poor call quality, lack of responsiveness
  • Technology fails to convey elements of in-person interaction (e.g., non-verbal communication, tone, turn-taking, sense of shared space)


Winston said, “I miss… the camaraderie that you can mimic but not really recreate when you’re not in person”

Things to improve

  • Older adults wanted simple, easy-to-operate technology
  • They wanted an increased feeling of others being present with them when talking from a distance
  • They wanted the ability to detect others' emotions

Next steps

Next, we wanted to learn how robotic technology could enhance these benefits and mitigate these challenges. To do so, we ran a participatory design study.

Participatory Design

Interviews and Focus groups

We asked participants what they wanted in robotic technology to help them socially connect with others. Because many people do not know what capabilities robots have, it would be easy for people to suggest robotic solutions are not feasible. Therefore, we created a novel approach to participatory designed to better learn users' needs by grounding them in reality.

Novel participatory design approach

  • Ask about their own experiences with existing technology
  • Show a series of short video clips of current robotic technology and capabilities
  • Run iterative participatory design, in which participants suggest new technologies, take turns sharing them with the group, and build on each other’s ideas.

Robot designs

Common design themes were:


Avatar robot

  • Physical presence while staying remote


Robots to facilitate social distancing

  • Maintain social distance (to protect during the COVID-19 pandemic) while sharing space with friends


AI assistance

  • Social media etiquette coach
  • Suggests potential new friends


Pet robot (Japan)

  • Something to keep people company 

Next steps

Based on the enthusiasm for the avatar robot, in the US and Japan, we chose to explore how a robot like this could help older adults socially connect with others. The best existing technology to do so with is mobile telepresence robots - which provide videoconferencing while a pilot drives them around. We ran a longitudinal study to examine how people come to accept the technology and how they would want to incorporate it into their lives long-term.

Longitudinal Study

Older adult participant with a friend on the mobile telepresence robot

Mobile telepresence robots improved relationships

We put telepresence robots in the homes of seven older adults (ages 60+) for seven months. Each month, we interviewed users after a shared activity between the older adult and a family member or friend via the telepresence robot. We coded interviews using thematic analysis to find themes in the robots’ effect on social relationships, uses older adults had for the robots, and user personas related to acceptance and use of the robots.

Mobile telepresence robots improved relationships

  • Most participants began the study apprehensive about the robot, but became comfortable by the end
  • The robot became "part of the family" 
  • Some participants developed an emotional connection, gendered it, and named it (e.g., "Bob")


Marcella: "It feels like they [my friends on the telepresence robot] are in-person.”  


Javier: "It made our [friendship] closer"

Uses

Older adults came up with new uses for the telepresence robot, and with new uses they wished they could use it for, which future advances could help with


New successful uses

  • Cooking
  • Gardening
  • Board games 
  • Dinner party
  • Hide and seek


New desired uses 

  • Act like a smart device (like Alexa or Google Assistant)
  • Call 911 in emergencies
  • Extend independent living


Sasha:  “We played hide and seek with the kids and the grandkids [via the robot], and that’s a lot of fun. They like to play with it.” 

Technical needs

Addressing these technical needs will help improve acceptance of telepresence technology:

  • Increased robot mobility 
  • Increased visual range 
  • Improved Wi-Fi connectivity 
  • Ease of logging system 
  • Increased privacy

What affects acceptance?

Some user characteristics or contexts improved the chances of robot acceptance

  • Internet bandwidth to support technology
  • Familiarity with technology
  • Support from family or friends to troubleshoot technology
  • Mindset of curiosity and adventure 
  • Specific goals for using the robot (e.g., reconnect with daughter)


Other characteristics decreased chances of acceptance

  • Robot failures, especially early on
  • Limited user manual for robot use
  • Limited use of novel technology
  • Passive use of the robot, waiting for it to conform to user needs
  • Mismatched expectations of what the robot can do


  

Ways to support users for technology acceptance

  • Support users in early use of robot (e.g., physically visit users houses to help set up and teach how to use the robot; provide a detailed user manual, including different mediums for different types of learners, such as text and video)
  • Test technology for usability with customer base
  • Clear advertising and examples of what the robot can and cannot do to help users match their expectations

Personas

We came up with three main personas, shown below, for a standard user (Sasha), early adopter (David), and disuse case (Jessica). Using these personas can help practitioners consider how older adults may respond to their technology in the long-term and who may need extra support to accept and use the technology. 

Personas from Longitudinal Study with Older Adults and Telepresence Robots

Takeaways

Reflection

Future steps

Future steps

  • Mobile telepresence robots can help older adults feel closer to friends and family members who are far away.
  • These robots also have other critical uses like checking in on older adults who live alone and calling for medical assistance if needed.
  • It is important to make these robots more usable for older adults such as by improving connectivity and ease of login 
  • Some people may need more support in using the robot, such as those with less technology experience or without friends around to support them in using the robot.

Future steps

Future steps

Future steps

  • We ran the studies with English-speaking older adults living in New Mexico. Future studies should work with older adults in different parts of the world, including with other native languages.
  • Support mobile telepresence robots companies to improve usability based on our findings.
  • Test other technological solutions older adults asked for (e.g., AI assistance for etiquette or friend finding)

Marlena R. Fraune

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